[4.13]runtime memory issue on ios(metal)

The level I created in 4.10 which works fine on mobile(iphone6 plus),however,when upgraded to 4.13,the game crashed while loading a new level during runtime on my iphone6 plus.After that,I tried to run the same game packaged with 4.13 on iphone6s,the level loaded successfully.So,I think that something has changed greatly from 4.10-4.13 concerning mobile rendering,and the 1g RAM(iphone6 plus) is not enough for the level to load.

Could you provide some suggestions on how to optimize runtime memory for ios metal?Is there anything that is memory consumption during runtime?Thanks a lot!

Hi **,

any update on this? I have a similar issue and I don’t find any solution yet.

Thanks