4.13 Packaging error.. help

UATHelper: Packaging (Windows (64-bit)): h’)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:248][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/ExampleContent/Skin/Meshes/head.head’ was not found! (Referencer ‘/Game/Materials/Portal/Arms/dabinArmSkin_MAT.dabinArmSkin_MAT:PreviewMesh’)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:248][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/ExampleContent/Skin/Meshes/head.head’ was not found! (Referencer ‘/Game/Materials/Portal/Face/dabinFaceSkin_MAT.dabinFaceSkin_MAT:PreviewMes
UATHelper: Packaging (Windows (64-bit)): h’)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:249][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/ExampleContent/Character_Rendering/CharacterRendering_Hair/Hair/Meshes/SM_HairClump_00.SM_HairClump_00’ was not found! (Referencer ‘/Game/Materials/Portal/Hair/tailHair.tailHair:PreviewMesh’)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:249][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/ExampleContent/Skin/Meshes/head.head’ was not found! (Referencer ‘/Game/Materials/Portal/Props/sugarW_MAT.sugarW_MAT:PreviewMesh’)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:250][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/ExampleContent/Skin/Meshes/head.head’ was not found! (Referencer ‘/Game/Meshes/snake/old/Snake/ExampleContent/Skin/Materials/SkinMaster.Skin
UATHelper: Packaging (Windows (64-bit)): Master:PreviewMesh’)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:250][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:250][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:250][ 0]LogInit:Display: Success - 0 error(s), 196 warning(s)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.18:250][ 0]LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 59.30 seconds
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-11.10.19:453][ 0]LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 64.7568909s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe WhiteRabbit_413 Win64 Shipping -Project=C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\WhiteRabbit_413.uproject C:\Users\DHVR_02\Desktop\WRVR\WhiteRabb
UATHelper: Packaging (Windows (64-bit)): it_413\WhiteRabbit_413.uproject -PLUGIN “C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\Intermediate\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin” -remoteini=“C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.9058689s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe WhiteRabbit_413 Win64 Shipping -Project=C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\WhiteRabbit_413.uproject C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\WhiteRabbit_413.uproject -PLUGIN “C:\Users\DHVR_02\Deskt
op\WRVR\WhiteRabbit_413\Intermediate\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin” -remoteini=“C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for WhiteRabbit_413 (changes to module files)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for WhiteRabbit_413
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool “C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\WhiteRabbit_413.uproject” “C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\Intermediate\Build\Win64\WhiteRabbit_413\Shipping\WhiteRabbit_413.uhtmanifest” -LogCmds=“log
UATHelper: Packaging (Windows (64-bit)): init warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for WhiteRabbit_413 in 3.774458 seconds
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 20 actions (9 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.NativizedAssets.h.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: WhiteRabbitAnimBlueprint__pf2121941169.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: DmgTypeBP_Environmental__pf2398200284.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_VR_Character__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: WRVR_Mode__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_New_Mover__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: NativizedAssets.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_Spine_tartget__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_Sky_Sphere__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_Sky_Sphere2__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_Key__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_Door__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\Intermediate\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\BP_Sky_Sphere__pf2403237688.cpp(385): warning C4996: ‘ALight::LightComponent’: LightComponent should not be accessed
UATHelper: Packaging (Windows (64-bit)): directly, please use GetLightComponent() function instead. LightComponent will soon be private and your code will not compile. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Engine/Light.h(17): note: see declaration of ‘ALight::LightComponent’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\Intermediate\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\BP_Sky_Sphere__pf2403237688.cpp(588): warning C4996: ‘ALight::LightComponent’: LightComponent should not be accessed
UATHelper: Packaging (Windows (64-bit)): directly, please use GetLightComponent() function instead. LightComponent will soon be private and your code will not compile. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Engine/Light.h(17): note: see declaration of ‘ALight::LightComponent’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.13\Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVR\Classes\SteamVRFunctionLibrary.h(4): fatal error C1083: Cannot open include file: ‘IMotionController.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_CubeSugar__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BP_Box_target__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: bp_box_prop__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BoxAnim__pf1931153645.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.13\Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVR\Classes\SteamVRFunctionLibrary.h(4): fatal error C1083: Cannot open include file: ‘IMotionController.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Book__pf2403237688.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: NativizedAssets.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\Intermediate\WindowsNoEditor\NativizedAssets\Binaries\Win64\UE4-NativizedAssets-Win64-Shipping.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 37.64 seconds
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 37.7769215s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe WhiteRabbit_413 Win64 Shipping -Project=C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\WhiteRabb
it_413.uproject C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\WhiteRabbit_413.uproject -PLUGIN “C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413\Intermediate\WindowsNoEditor\NativizedAssets\Nativ
UATHelper: Packaging (Windows (64-bit)): izedAssets.uplugin” -remoteini=“C:\Users\DHVR_02\Desktop\WRVR\WhiteRabbit_413” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.02.15-20.10.20.txt’
UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti
onary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): 위치: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): 위치: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): 위치: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

---------------------------------------------------------------------- Log --------------------------------------------------------------------------

I don’t know why UE4 can’t find the header file…

How can I fix this error … ?

I want to do packaging. Plz help

(IMotionController.h, ‘ALight::LightComponent’:slight_smile:

Hi 4aries17,

UE4 can’t find the header as stated ( UnrealBuildTool: C:\Program Files (x86)\Epic Games\4.13\Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVR\Classes\SteamVRFunctionLibrary.h(4): fatal error C1083: Cannot open include file: 'IMotionController.h': No such file or directory ) and is (from the looks of the log) caused by the Nativization of the uassets, most likely an edge case that isn’t handled correctly.

Hope that helps. Cheers,

Thank you for your reply. But I don’t know how can i edit ‘IMotionController.h’ file.
Just Open and change a include header path ? or edit is impossible ?

I’m unsure how to go about editing code of nativized assets. If you can edit the code for them, simply add the headmounteddisplay dependency to the dependency list in the build.cs file will most likely do the trick.