4.13 P2 Multiple Scene Renders

After downloading the second preview of 4.13, which fixed my earlier issue with 4.13, I’ve found that over time the engine just ‘decides’ to begin rendering the scene multiple times which obviously drastically reduces performance, I’ve included a screenshot of PROFILEGPU

As you can see there are multiple scene renders per frame.
(This issue of course did not exist in 4.12, but not sure if it was in Preview 1 because I never used it for very long due to my other issue with it)

[EDIT] Restarting the editor resets the scene render count and I can’t find any specific way to catalyse new scene renders - it seems to just happen over time.

Hey Oscar,

Can you reproduce this in a new blank project and provide me with steps to do so?

Check to make sure you don’t have any Scene Capture actors placed in your scene with the ‘Capture Every Frame’ option turned on.

Let me know if you have further questions or need additional assistance.

Cheers,

I know this is an old question but I am experiencing the same problem in 4.20