Hi Guys,
I have a mobile, android only project that was working in UE4 version 4.13.15 . Today I updated the UE4 editor to 4.13.2. When I try opening my project I am getting the error message:
The following modules are missing or built with a different engine version:
UE4Editor-MyProjectName.dylib
Would you like to rebuild them now?
Clicking Yes, I get the following error message:
MyProjectName could not be compiled. Try rebuilding from source manually."
Then I run the Build.sh from the CLI and I get another error.
MacBook-Pro-4:4.13 $ ./Engine/Build/BatchFiles/Mac/Build.sh "hazardnetworkingEditor" Mac Development "/Users//Documents/Projects/UnrealProjects/MyProjectName 4.13/MyProjectName.uproject"
Building MyProjectNameEditor...
2016-11-03 14:01:54.326 defaults[4970:21608]
The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe MyProjectNameEditor Mac Development -deploy /Users//Documents/Projects/UnrealProjects/MyProjectName 4.13/MyProjectName.uproject
ERROR: Couldn't find target rules file for target 'MyProjectNameEditor' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: /Users/Shared/UnrealEngine/4.13/Engine/Intermediate/Build/BuildRules/UE4Rules.dll
Target rules found:
UE4Editor - /Users/Shared/UnrealEngine/4.13/Engine/Source/UE4Editor.Target.cs
UE4Game - /Users/Shared/UnrealEngine/4.13/Engine/Source/UE4Game.Target.cs
UnrealHeaderTool - /Users/Shared/UnrealEngine/4.13/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Target.cs
I am running Mac Book Sierra.
Also, at the point of the update, I was working on a C++ class trying to build a JNI bridge to Android. That C++ class didn’t compile yet, I am not sure if this unfinished C++ class has something to do with the UE editor not opening my project.
Can you guys help me on how to proceed ?
Thanks