4.13.1 iOS Provision not found despite being valid

Could you confirm that a paid active developer account from Apple is required to launch on iOS devices just for testing?

It’s very curious for me that UE4 requires that paid account, I’ve been able to launch without problems (just for testing purposes) regular apps from Xcode, that shouldn’t be different for an UE4 one, isn’t it?

For me it seems like UE4 Editor doesn’t handle very well this auto signing function which works perfectly just under Xcode with other iOS apps. I can understand that if you have a paid account you can just generate the proper certificate/provision manually and import them, that sounds like a nice workaround for those which have these paid iOS developer accounts.

For the other ones, like me with just a regular free apple developer account, are you saying that there’s only this workaround too? Just paid 100 bucks and make it manually?

For now, all my tries failed, and just trying to make an app under Xcode with matching the name under ue4 to use these certificate/provision manually it doesn’t seem to be a valid workaround, it seems to work but ends failing during the installation on the device.