4.13.1 iOS Provision not found despite being valid

the problem for me is not xcode 8 i have tested the following:

xcode 7 and ue4.12 works, xcode 7 and ue4.13 Fails, xcode 8 and ue4.12 works, xcode 8 and ue4.13 Fails.

What works for me with xcode 8 and ue4.13 is to download the provision and double click it (this installs it with xcode) and then manually import and select the same provision file in to ue4.13

for me one does not work without the other. Here is a pic with the same provision shown twice top one installed with xcode, the second manually imported.

using this method packed a couple of projects many times without any problems.

Thank you, Renaming And Placing Into Build/IOS/ Solved my issue!

Thanks for your help. Using this method Im now able to begin the launching process, but unfortunately it fails at the end with this error:

Note: Im using a free dev account and the prov profile generated by xcode.

You will need to have a paid active developer account from Apple in order to obtain certificates and provisions that will allow you to launch onto iOS devices for testing.

Could you confirm that a paid active developer account from Apple is required to launch on iOS devices just for testing?

It’s very curious for me that UE4 requires that paid account, I’ve been able to launch without problems (just for testing purposes) regular apps from Xcode, that shouldn’t be different for an UE4 one, isn’t it?

For me it seems like UE4 Editor doesn’t handle very well this auto signing function which works perfectly just under Xcode with other iOS apps. I can understand that if you have a paid account you can just generate the proper certificate/provision manually and import them, that sounds like a nice workaround for those which have these paid iOS developer accounts.

For the other ones, like me with just a regular free apple developer account, are you saying that there’s only this workaround too? Just paid 100 bucks and make it manually?

For now, all my tries failed, and just trying to make an app under Xcode with matching the name under ue4 to use these certificate/provision manually it doesn’t seem to be a valid workaround, it seems to work but ends failing during the installation on the device.

I am having all sorts of trouble too. I have done everything possible and cant get my Provisions into UE 4.17 on MacOS 10 High . I went into my Xcode 9.2 and all my certificates and provisions are working and syncing with the Developer online account bundle ID. When I go into project settings of Unreal Engine it shows my Developer and Distribution Certificates, but my Provisions are not showing up and I don’t get any green colors on either.

When I try to manually import the adhoc provision for example, the output log says “IPP ERROR: Failed to find plist in .mobileprovisions file” what is this referring too when all certificates and provisions are located in the Project/Build/IOS directory.

I have also scoured the internet and this site and still can’t figure it out. I am still learning and must be missing something in UE 4.17 for this error to occur.

Hopefully someone can assist me here.

Thanks Anthony