4.12 Released!

Hi Epic, Thank you for your work and the new version.

I have a basic questions.

Vive Chaperone is still “Wavy” in 4.12 when I using thisdocs.unrealengine.com/latest/INT/Platforms/SteamVR/QuickStart/2/index.html
Only deselect “auto manage active camera target” help meanswers.unrealengine.com/questions/407349/chaparone-bounds-lag-behind-geometry.html

My questions:

  1. The setting doc is obsolete?
  2. I missed something in doc?
  3. I have to use a paid Epic support?
  4. It is blocking against development?
  5. Can I get an official response?

Thank you very much.
Michal