Hello, after moving to 4.12, Distance Fields seem to no longer be working.
Turning on Mesh DistanceFields from visibility doesn’t do anything, and any materials using the DistanceToNearestSurface node no longer work either.
I’ve tried turning Distance Fields on and off, restarting unreal, etc.
The important settings are r.DistanceFieldShadowing and r.DistanceFieldAO, both need to be turned on in order to use distance fields for anything. You can still prevent those shading features from being used by turning them off on the relevant light sources.
What pipeline is recommended to build scalable distance field-dependent FXs? Should one spawn specific particle systems (w/ and w/o distance field material nodes and gpu collisions) manually depending on current shadow scalability or is it possible to somehow determine if distance field is enabled in material itself (like feature level or material quality switch) or in particle system editor?