I am trying to get the Kite and Lightning Stereo Panoramic Movie Capture plugin to work but every time I enable the plugin in the plugins screen it crashes when UE restarts. I tried enabling the plugin in an empty project, in the FPS template, and in a project with a simple matinee.
I am running the latest Oculus Runtime and nVidia drivers. Tested on 3 different machines but it crashes on all 3. Two of the machines run Win10, one runs Win8.1.
Am I missing something? Did anyone manage to get this plugin to work?
I actually get the same problem and I have already input a Jira bug about this problem. Unfortunitaly I do not have any more info on when this will be looked at by the VR team.
This bug is known by the Dev team, and a quick fix is possible using the source version. See that post with 2 possible code fix.
See that commit from the 4.11 branch . the first file StereoPanorama/Private/SceneCapturer.cpp is the fix for the bug during splash screen.
Anyway, this plugin take around 2mn by frame on a 4.8 patched version of UE, and throw asset on 4.11preview5. If you make it work, or find any documentation, i would be happy to read
And yes, my question is about the use of this plugin. Ikrima (Dev of this plugin) explain on reddit how to use it . console command SP.PanoramicMovie 0 100. This command throw a assert during the rendering of the panorama, and patched on older version (4.9, 4.10) it takes around 1mn par frame.
Anyway that not the good thread to talk about the use. I’m trying to fix by myself these bug and assert, if i can’t i’m gonna start a new thread or try to mail Ikrima.