First,when I migrate my project from 4.10.2 to 4.11p2,almost all my character won’t play animation when I hit PIE.After opening the character bp,I find that all the animbp has been cleared out like the screenshot below.In one of my character bp, if I click on the animClass dropdown menu and select the corresponding animationBP,the charater plays default animation with no issue in the preview viewport,but after I click on the compile button,the editor will crash immediately.Thanks!
And here’s the crash log:
MachineId:
EpicAccountId:
Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 131]
UBlueprintGeneratedClass::GetAuthoritativeClass: ClassGeneratedBy is null. class ‘/Engine/Transient.TRASHCLASS_BP_MicroDragon_320’
EDIT:I found that after opening the project,here’s a warning log concerning the issue:
LogProperty:Warning: Serialized Class /Script/CoreUObject.LinkerPlaceholderClass for a property of Class /Script/Engine.AnimBlueprintGeneratedClass. Reference will be NULLed.
Property = ClassProperty /Script/Engine.SkeletalMeshComponent:AnimBlueprintGeneratedClass
Item = LinkerPlaceholderClass /Game/Blueprints/Characters/BP_MicroDragon.PLACEHOLDER-CLASS__AnimBP_Dragon_C_81