4.11p2 BUG crash after changing animClass and compiling

Thanks.But the update actually says it supports foliage:Support for hardware instancing on iOS and many Android devices, reducing draw calls for Foliage and InstancedStaticMeshComponents.Also,I found that the default foliage painting is just using the foliageInstancedStaticMeshComponent:

80128-猎豹截图20160227101116.png

And since my map is an outdoor scene,I cannot use instancedstaticmesh blueprint to add every grass or tree instead of foliage painting…

Hey ,

Since it looks like your original issue has been worked out, we’re marking the original issue resolved. In order to make your other questions searchable for other users, please create a new post for each individual case.

Thanks,

Jake C.