Hello, I have a problem with UV SETS. My mesh has 3 uv set, I am setting normal maps on the third uv set which is this
The seam is under the mesh, and the uvs are unwrapped to hide it.
The problem is this:
The normal is flipped on the seam in the first uv set!!
This is the graph
It’s really simple.
The texturecoordinate is set on THIRD UV.
It works like a charme on the color, but the normal map inverts on the first UV set seam… even if it’s mapped on the third!
Why?