Been testing with 4.11 Preview 8 and quite often the procedural foliage tool will start generating and then crash. Gives no error/log but will build on next try or two.
Hi ,
- Does this occur in a clean, blank project with no additional content or is this limited to one project?
- Does this occur with a specific asset or is it any asset?
- Can you post the full crash logs here? They can be found at \Unreal Projects\PROJECTNAME\saved\logs. The file you have linked is the crash callstack.
- What steps can I take to reproduce this error on my end?
Hi ,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
Hi,
Sorry I didn’t get the notification.
- Yes it occurs with a clean Project
- I tried 4 speedtree meshes
- I couldnt get any logs.
- Import a speedtree export, then add to the foliage generation. - I found anything over 6 steps with 6 seeds would crash.
Regards
- Do your speedtree assets have tessellation on them?
- What is the poly count of the assets you are using?
- Can you post your dxdiag here so I can take a look?
- Have you tried with non-speedtree assets? For instance, if you use one of the basic shapes in the editor, do you see the same crash?
- Speedtree Assets don’t have tesselation
- Varies from 3k to 20k
- I will PM You a DXDiag
- Admittedly nope.
Try using one of the basic shapes to see if you get the same crash.