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4.11 Features Preview - Live From Epic HQ

WHAT

Mike is back on the stream to discuss the latest and greatest features coming out in the 4.11 release. We’ll be diving into the upcoming build’s notes and talk about what all you can expect in the pending release!

WHEN

Thursday, March 24th @ 2:00PM ET - Countdown]

WHERE

www.twitch.tv/unrealengine

WHO

Mike Fricker - Technical Director @mike_fricker](https://twitter.com/mike_fricker)
Chance Ivey - Sr. Community Manager - @iveytron](https://twitter.com/iveytron)
Alexander Paschall - Community Manager - @UnrealAlexander](http://twitter.com/UnrealAlexander)

Archive:

Oh yeah! Finally new release! Super awesome <3

QUESTION:
What is expected release date of Vulkan support in UE4?

Is this release going to have all the awesome new sequencer tools showcased at the gdc streams?

At one point it was suggested that the animation marker system showed off in the Paragon animation stream made it into 4.11. Can we get a confirmation either way? Thanks!

What is planned for sequencer beyond the 4.11 release in terms of features?

Yeah, finally another stream with Mike :slight_smile:

When the 4.11 will be released?

Thanks!

May we expect some cool assets which show the power of new 4.11 features? for example, Paragon stuff :slight_smile:

Can’t wait for the #FrickerParty to begin!

Oh, and while I’m here I might aswell throw a Question in (altho, not sure if Mike knows or wants to go beyond 4.11 on the stream):

What about built-in Camera support for HMDs (eg. Vive) and Mobile (eg. GearVR and stand-alone) so we can do both see-through in VR and AR with a front-facing camera?

Reason I’m asking is that I looked into various libraries that might help me on Android (such as OpenCV and AR Toolkit), but they don’t really work out-of-the-box with Android 5.0+ on the native side. Altho, tbh, I haven’t tried Adam Horvath’s AR Plugin yet, which might be able to do the job.