So, I’m trying to figure out a proper way of implementing the ISteamInventory.h in a way that I can still use the OnlineSubsystem properly.
Since the steam_api is already initialized by FOnlineSubsystemSteam, how can I get access to it in order to implement other extended functionality?
Using the IOnlineSubsystem::Get(); acts as an interface for it, but you’re not able to interface_cast because FOnlineSubsystemSTeam is not recognized …