I’m using a texture to map out valid locations for pathfinding.
I have an ANavigator with UPROPERTY UTexture2D *Maptexture.
On a client this works fine, but when I run a dedicated server,
MapTexture->PlatformData->Mips[0] crashes because Mips array is empty.
Is there a way to force the texture to load even if there is no rendering going on because it’s a server?