While packaging my project for GearVr with Shipping config, i am getting this error.
Can anyone point out what’s wrong in here??
M getting apache ant - quiet release.
What does that mean?? I made a build for Development & it ran fine!!
Any clues on this!!
Are you using Android Works or TDAP? In 4.9 we upgraded the Android packaging tools to use Android works instead of TDAP. If you have TDAP installed, uninstall it and then install Android Works which can be found in the following location.
Can someone suggest, on how to ensure that your Shipping, ‘For Distribution’ app, will run on the end on the end device?
I am asking this because in my settings, i tick marked ‘removed oculus signature from apk’.
After this when i tried to run the app on my device, it straightaway went to the Oculus Gear VR Service app.
From there, on trying to run it, it gave me a prompt to put the phone inside the GearVR.
On doing so, i was straightaway lead to the Oculus environment, where i could not find my game.
Does someone know, any way to test the Shipping build on your device? M using 4.10.
First of all don’t tick ‘removed oculus signature from apk’ as then you won’t be able to test at all! Also Oculus only recommends you do that in your final build, you don’t have to
Export with “for distribution” ticked and then the tricky part - since Oculus does not want you to launch the app via the normal phone launcher and your app does not exist in the store the only way to run it is via the ‘activity’ - ie: manually create a launcher shortcut for you app. This is done with: https://play.google.com/store/apps/d...shortcut&hl=en
Install it run and then search for your app - after selecting it you can then select “Try” or “Create shortcut” then it runs your app like normal / creates a shortcut on your homescreen and will ask you to insert your gearvr (don’t insert if you don’t see that message )
Hi kinzua!
I had a same problem like this in 4.11.2,could you please give more details about how to place the keystore file in the designated folders?
I’m really wonder where i can find the keystore file and desigated folders like you said…
If you mean the Oculus signature file
It needs to go in <YourUnrealEngineFolder>/Engine/Build/Android/Java/assets (create the folder if it does not exist)
Follow this tutorial if you still have issues (I timecoded it so you jump straight into the part where he places the signature file) https://youtu.be/PXGe-O_PWVI?t=4m5s
and it BUILD FAILED with Unknow Error…
so i guess the issue is “Signing final apk”,maybe there is something wrong in my signing part…
I’m not sure this is the same problem in your project