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4.10 Oculus Rift Performance

Hello people,

I just upgraded my project from 4.9 to 4.10 and now my draw time increased by 3.5%. In the release notes Epic speaks about 2% performance gain.
Have anyone similar results? Any tipps, where the problem could be?

My specs are: W7 64 Bit, i7-5930K 3.5GHZ, 64GB Ram, 2 x Geforce GTX 980 (but SLI deactivated), Oculus DK 2

Any updates/comparisons of the VR performance in 4.10 vs 4.9?

When I moved from 4.8 to 4.9, VR performance already suffered badly but I needed some fixes in 4.9 so I stayed with it and optimized some stuff instead.

Wouldn’t like another performance setback in 4.10. I would have to update my runtime to 0.8 and nvidia drivers as well and I imagine it’s a big hassle to rollback.