We’ve been having trouble this morning trying to import an animation fbx. On my collegue’s PC who still uses 4.9 it works perfectly fine, on mine (upgraded to 4.10) it constantly crashes. The crash log, affected fbx file (Edit: The AnswerHub doesn’t seem to like my fbx file so here’s a dropbox link) and dump is attached. This is the crash report log text:
MachineId:518532324DEAF6F08E3F3794052A7234
EpicAccountId:410265ac77994f4ba3e6ffa6e94fe16bAccess violation - code c0000005
(first/second chance not available)“”
libfbxsdk libfbxsdk libfbxsdk
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:244]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!ApplyUnroll()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:246]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::MergeAllLayerAnimation()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:263]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ValidateAnimStack()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:638]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportAnimations()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:506]
UE4Editor_UnrealEd!UEditorEngine::ImportFbxAnimation()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\skeletalmeshedit.cpp:74]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:469]
UE4Editor_UnrealEd!UFactory::StaticImportObject()
[d:\projects\visual studio\unreal
engine\engine\source\editor\unrealed\private\factories\factory.cpp:312]
UE4Editor_AssetTools!FAssetTools::ImportAssets()
[d:\projects\visual studio\unreal
engine\engine\source\developer\assettools\private\assettools.cpp:918]
UE4Editor_AssetTools!FAssetTools::ImportAssets()
[d:\projects\visual studio\unreal
engine\engine\source\developer\assettools\private\assettools.cpp:537]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset()
[d:\projects\visual studio\unreal
engine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:744]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked()
[d:\projects\visual studio\unreal
engine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:735]
UE4Editor_ContentBrowser!TMemberFunctionCaller (__cdecl SContentBrowser::*)(void)
__ptr64>::operator()<>() [d:\projects\visual studio\unreal
engine\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl::ApplyAfter_ExplicitReturnType (__cdecl SContentBrowser::*)(void)
__ptr64> >() [d:\projects\visual studio\unreal
engine\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply
__cdecl(void)>::Execute() [d:\projects\visual studio\unreal
engine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate::Execute()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:236]
UE4Editor_Slate!::operator()()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276]
UE4Editor_Slate!FEventRouter::Route
() [d:\projects\visual studio\unreal engine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4266]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4663]
UE4Editor_Slate!FSlateApplication::OnMouseUp()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4641]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1404]
UE4Editor_Core!FWindowsApplication::DeferMessage()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709]
UE4Editor_Core!FWindowsApplication::ProcessMessage()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\core\private\windows\windowsapplication.cpp:707]
UE4Editor_Core!FWindowsApplication::AppWndProc()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\core\private\windows\windowsapplication.cpp:629]
user32 user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain()
[d:\projects\visual studio\unreal
engine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh()
[f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32 ntdll
For what it’s worth it seems that the error is inside the fbx sdk. Inside of ApplyUnroll() pNode does exist but doing GetName() or anything really causes it to crash at that line.
Best regards,
Damir H.