I’m getting a stack overflow error on startup, probably a bad shader as that’s what I was working on when it crashed the first time.
I’ve tried deleting the intermediate and saved directories both from my project and from %appdata%/Local/Unreal Engine - neither has helped.
I no longer get the crash info reporter for sending info to Epic. Instead I get a chance to use the visual studio debugger. If I choose not to, it just crashes normally and no reporter is shown.
What should I do now?
Oh yeah, here’s the last few lines from the output:
'UE4Editor.exe' (Win32): Loaded 'D:\Unreal Engine\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll'. Symbols loaded.'UE4Editor.exe' (Win32): Loaded 'D:\Unreal Engine\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-SuperSearch.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'D:\Unreal Engine\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'D:\Unreal Engine\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-CrashTracker.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Cannot find or open the PDB file.
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\Bonjour\mdnsNSP.dll'. Cannot find or open the PDB file.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rasadhlp.dll'. Cannot find or open the PDB file.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. Cannot find or open the PDB file.
The thread 0x64a8 has exited with code 0 (0x0).
Unhandled exception at 0x00007FF9B2743F7E (nvwgf2umx.dll) in UE4Editor.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x00000083EF273FE8).