Hi there,
- when I start UE4 with HMD switched on it renders to the headset (in Fullscreen-Mode)
- when I switch off the HMD while the game ist running, it switches to windowed mode (which seems correct, although there is no event which notifies me if that happens)
- when I switch the HMD back on, the engine stays in regular 2D mode instead of going into VR-mode (and there is also no event fired to react to this)
Currently I am constantly polling on isHMDEnabled() ten times a second and then firing my own event dispatcher in the game mode.