This is reallllly weird to explain, but whenever the server’s player controller calls an event with Multicast + Reliable on, the client’s view flies to a weird location/rotation. The event doesn’t have to call anything. (Multicast without reliable works fine).
Now, the weirdest thing is printing the client’s location (capsule and camera), they aren’t changed from the original spot. Input becomes entirely disabled and sometimes I can’t even exit the preview with ESC from the client’s window. Anyone know what’s going on?
Here is how I set it up: