I’m having trouble with the new 4.10 hotfix (4.10.1)
After updating to 4.10.1 I can no longer build my project (it has C++)
I have deleted binaries folder, saved folder, intermediate folder and all other things that can be rebuilt. The project can neither build binaries nor even generate project files.
When building binaries (double clicking the .uproject file): I get stuck at the message
Running C:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/admin/Documents/Lost Echoes/LostEchoes.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
When generating project files I get:
Parsing headers for MyProjectEditor
Running UnrealHeaderTool "C:/Users/admin/Documents/MyProject/MyProject.uproject" "C:\Users\admin\Documents\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
The issue can be reproduced on a brand new project as well:
Method 1: Create a new blueprint project using 4.10.1, then add a C++ class to the project and the engine will stall and never create the source files.
Method 2: Create a new C++ project and the engine will just stall and never create the project. The status of the window where it stalled is 90% saying “Generating project files…” and “Binding IntelliSense data”
It’s as if 4.10.1 can’t work with project that have C++.
Related post: Can't open 4.10 project with 4.10.1 - Platform & Builds - Epic Developer Community Forums
I tried running my project by first opening the engine instead of double-clicking the .uproject file and it doesn’t work like it did for the person that wrote that post above
Unsuccessfully attempted solutions:
- Restarted launcher
- Restarted machine
- Uninstalled vs2013 to only leave vs2015 installed
- Clicked Verify in the launcher
- Tried another machine (same exact issues on the other machine)
Thank you for your time.