I’ve noticed with 4.1 that if you open a material and edit a value inside of it (if you change anything) it will automatically recompile shaders for that material. There used to be a setting in 4.0.1 that could turn off auto-compilation until you saved the material, and I’m wondering where that went. It gets tedious to watch your shader count increase by 880 every time you tweak a scalar value in a material.
(I’m not referring to the Live Nodes or Live Update buttons - I have those toggled off already).
I tried to revert but now all of my maps have been converted for 4.1 and it won’t open them in 4.02 so it’s not worth the hassle to just move the assets over the back again