Yup, works good! Shaders compile much less frequently, it’s so much easier to iterate with materials I’ll post again if I notice any major crashes/problems. But so far, so good!
I noticed the software renderer sometimes triggers when you’re trying to paste HEX codes for the hue of lighting in a blueprint-lamp’s preferences, and the window’s width can fall off the screen ad infinitum…
Epic may wish to repro that, if they haven’t already done so, before rolling out 4.1.1.
UPDATE: 5-8-2014
We have rolled out an additional update to the 4.1.1 preview which addresses an analytics error. This is an optional update, click on the update install option on the launcher. Thank you!
[=Hyncharas;28670]
I noticed the software renderer sometimes triggers when you’re trying to paste HEX codes for the hue of lighting in a blueprint-lamp’s preferences, and the window’s width can fall off the screen ad infinitum…
Epic may wish to repro that, if they haven’t already done so, before rolling out 4.1.1.
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Hi Hyncharas,
Please post this to the answerhub at http://answers.unrealengine.com so we can track and investigate this report. Thank you and have a great day!
[=Tiny2014;31724]
hi, I am a new guy
I want to know what does it mean “- Updated .gitignore to include SDL2”?
Does it mean in 4.1.1 we can’t use SDL2 with UE4?
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No it doesn’t, if you’re using the launcher version it’s irrelevant.
You have to enter the parameter using Terminal. After typing the command line in, then when you open the editor you should see a line that says “update launcher”, selecting this will allow you to upgrade to the 4.1.1 preview.
Go to finder>applications>utilities>terminal and in the terminal.app type this in (with the spaces included!):
open -n /Applications/Unreal\ Engine.app --args -applabel=Production.Preview
I can’t find the shortcut. I only have a “verify install” option. Is there some way you can re upload the update? The file you posted is no longer online and there is no way for me to fix this. Thank you.
I tried using the -applabel=Production-Preview with the shortcut for the launcher but that doesn’t work for me.
That’s all you are supposed to do right? You right click on the short cut and then paste in the line after it? This doesn’t work for me.
Of course, you have to close and restart the launcher after making the change.
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ah wow finally. for some reason when I tried it the first two times it didn’t work. This definitely works though eventually if not the first time! Thank you very much.
This is awesome and is installing just fine. While I’m glad that the shader compiling issue is fixed, the macros and interfaces crashing the editor in 4.1 if you try to open them or create new ones is still a huge game breaker right now. Has that been fixed in this update?
Is there anything inside the editor we need to change to get faster shader compiling? I’m still getting up to 1000 whatever the counter shows just by changing the colour and applying it to my mesh; ue 4.02 was much faster.