Hi,
I am following along an older tutorial series on a multiplayer project that uses the 3rd person template as a base. The players are correctly replicated for me but I noticed that in the Unreal 5 template, the 3 boxes are not synced over the network. If one of the players moves a box, they end up in different positions on the different clients, leading to rubberband effects when one of the characters jumps onto a box that has been moved away from the initial position.
I checked the properties on the boxes in the editor and replication is switched on. What else do I have to do in order to make sure that the physical simulation of the boxes is synced over the network and the boxes always end up in the same position on all of the clients?
These are the boxes I am referring to:
Thanks in advance