UE4 Version - 4.11.1
When I have a third person game, and a camera attached to a spring arm (im using it to cause camera lag, which feels comfortable to me) everything works great except one issue, the position does not work… If i lean forward it does not recognize that im leaning forward (likely due to the spring arm length controlling the camera distance). Is there anyway to fix this with blueprint?
As it turns out my positional tracking was in fact working… The problem was all my assets where real life units, so when you are hovering 300 feet above a scene, and lean in a few feet, it doe’s not appear as if anything is moving… Duh.
So should I scale things down? Is there an easier way of acheiving a “toyification”?