Hey, so I bought this character model off the marketplace. It comes with a Skeletal Mesh, and Animations rigged to the Epic Skeleton.
I placed the SK into a third-person controller and the animations as well. Everything works from a character movement perspective; the only problem is that the tail is stiff when it should be floppy/dynamic. Alone the SK works fine, floppy and all. But when I put it on the third-person BP, it goes stiff.
I attached a screenshot. The left is the player, and the right is just the SK.
Hi there,
Can you please show how the SK file is structured? Is this SK file a single mesh? Or is it divided into body, tail etc? The tail can be animated with physics asset, or using Anim Dynamics nodes inside the animation bp. Take a look at the Windwalker Echo project, and see how the Echo’s accessories are animated with physics inside the Anim BP.