3rd Person Character not working as intended, help.

Hey, so I bought this character model off the marketplace. It comes with a Skeletal Mesh, and Animations rigged to the Epic Skeleton.

I placed the SK into a third-person controller and the animations as well. Everything works from a character movement perspective; the only problem is that the tail is stiff when it should be floppy/dynamic. Alone the SK works fine, floppy and all. But when I put it on the third-person BP, it goes stiff.

I attached a screenshot. The left is the player, and the right is just the SK.

Heya @YukiYumeCC!

I don’t know what the animations are supposed to look like, but it looks like that tail needs rigidbody physics!

Check out this documentation, it’ll show you exactly how to make that tail all floppy-like again!

Hi there,
Can you please show how the SK file is structured? Is this SK file a single mesh? Or is it divided into body, tail etc? The tail can be animated with physics asset, or using Anim Dynamics nodes inside the animation bp. Take a look at the Windwalker Echo project, and see how the Echo’s accessories are animated with physics inside the Anim BP.

Hope that helps.

:smiley: this solution worked!? Thank you very much Mind-Brain!

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