I am trying to use the [Web Browser][1] in a [3D Widget][2] in the World (so, not in the HUD).
This is what I’ve done, pretty simple and straightforward:
after I put it in an empty Actor Blueprint, this is working well on both Viewport:
and Mobile Preview (sorry I didn’t wait for all shaders to compile, but the widget is in its place):
unfortunately once I package for ETC2, it doesn’t work on Gear VR, see this screenshot:
nice, uh? It seems as if it stucks to my HUD screen.
I have to admit, anyway, that I photoshopped the screenshot above. Yes, because when I tried screenshotting it with the native screenshot function, what I got was this:
So I actually 'shopped in the screenshot the white rectangle that I was seeing in the device.
Notice that I tested other 3d Widgets and they are working as expected (in fact, you can see the blue rectangle in its place).
Of course please don’t mind the error message and the blank page, the link was not working at the time, but the blank page is where it should be anyway.
I am not sure if this is in any way related to [other problems like the one signaled by motorsep][8], and I tried to solve it disabling depth test like suggested [here][9] and [here][10], but it didn’t worked.