3DText component

I am take StaticMeshActor Blueprint (Cube, for example) on a new blank project. Then I add a 3DText component to the Cube blueprint and compile the project as windowsnoeditor. I see Cube, but 3D text is not displayed in a running game.
3DText which is added as actor to the map is displayed correctly.
How can this be fixed?

fix it now?or use 4.27?I meet the same question ,and want to fix it by change the source code of ue ,but don’t know how to do now.