3dsmax skinning issue ( HELP!!!)

My stack looks like this…

Unwrap UVW
Editable Poly

I want to export a turbosmoothed rig into Ue4, but when it gets there, it is missing morphs…

You need to check Import Morphs in import dialog box

No, the issue there is that Turbosmooth would have to be collapsed to the mesh underneath the morpher modifier, the export won’t support turbosmooth so it’d have to be applied the the mesh before using Morpher.