i have an issue with ue4 4.6.1. when i import a mesh with multiple IDs, it only imports 1 material. i have to make a multi/subobject material, apply it to the mesh and reimport to have the materials i want on UE.
in version 4.1 i imported the mesh without any material, just the IDs, and everything worked fine.
Is there a way i could do this in 4.6? doing a material adds a step to my workflow so its not very nice.
tnx