i have created an object using 3ds max… as i try to import it into UE4 in fbx then UE4 stops responding.
UE4 starts not responding after importing 8 of 8, i kept it like that for hours and it was just stuck right where it was …
and in the second following snap shot, i kept those geometry sections box selected as i save to the fbx format, i don’t know if anything else needs to selected.
I am not a 3ds Max expert, but my understanding is that you have some parts of your object that have a geometry type that is not supported by the FBX export plugin. They are listed in the message. You may try to convert them to a compatible type. Try to ask this question on a 3ds Max forum.
Although i do not know what is the problem here with the import, a good practice is to always convert the mesh from primitive to editable polygon/mesh(edit poly/mesh modifier works too) and also do a reset X-form before exporting to fbx.