3DS Max to UE4 material opacity issues

Hello guys. I need help on a problem that Unreal Engine 4 is making. In 3DS Max, my model opacity is working absolutely fine and looks like this.

50012-fixed.png

The second picture is a UE4 problem and it looks like this blocky.

50011-opacity+problem.png

Can anyone tell me why UE4 is breaking my opacity, and how do I fix it?

Hi!

FBX and UE4 not import shaders and their parameters from 3DS MAX, MAYA, MODO and others. After importing, UE4 assigns its own shader or shaders, and you have to manually import all the textures. Then you need to create a shader from scratch.

Nvm, fixed it. I just went into materials, selected Masked mode, opened mask opacity and plugged my texture in from the bottom white string and it looked fine