I’m very new to this, so any help would be great. I’m expermenting with some game models to try and get the physics and lighting to mimic that of the game it’s from.
I’m only having an issue with this file and other files I export from Blender, when I follow the tutorials and use the tutorial files everything works fine.
I would really like to find out why this file has an issue, because I have many other files that are of similar formats that I wanted to test apex cloth sims with.
My file was an XPS, imported to blender and exported to FBX and cleaned up and being worked on in 3dsMax. When I try to use the Apex Cloth Modifier on parts of this mesh it goes a little crazy. It instantly crumples up into a ball that freaks out on the floor (You can see it if you look closely in the second image).
The rig is good, and I’ve tested the bones and they move the proper parts of the mesh.
Here’s the result I get:
Here is the MAX file that I’m using:
Any help would be AMAZING. Thanks!