Stumbled upon this cool Youtube showcasing 3D Without Glasses Optical Illusion using slick dynamic overlay and Depth-of-Field techniques. I’m Huge Fan of Stereoscope Techniques for standard Monitors like 3D Anaglyphs. I plan to offer such visual modes for my players to enjoy my games in.
Pondering over ways to pull this off procedurally at run-time with UnrealEngine. I’m thinking it should not be very difficult as UE is real-time 3D Engine.