3D Widgets/UI Elements in World Space always oriented towards Viewer

We’re using 3D widgets (like this one: to display dynamic text in world space.
Is there a way to make the front view always directed towards the player/viewer, so that you can always read the full text, no matter from what angle you look at it?

Basically you want your 3D widget to always face the camera which is part of your VR Pawn. For that you can use Find Look at Rotation from the widget to the Pawn’s camera position and then rotate the widget accordingly. I believe this solution still applies: Get 3D Widget Component to face camera? - UE4 AnswerHub


Thanks Marco, that’s exactly what I was looking for. Going to give it a try in 4.17.1.