I disabled the depth pass on this material ‘/EngineContent/EngineMaterials/Widget3DPassThrough’, which disables the depth pass on all translucent 3D widgets. This works and it doesn’t. Depending on the angle, objects may or may not occlude the 3D widget. The images below show what I’m talking about.
Things just got weirder. The image below was taken in the same exact spot as the Occluded image above. The only difference between the two is that the occluded one was taken using Print Screen(what I see) and the non occluded image below was taken using the HighResShot console command.