I’ve noticed that the quality of the widgets when I put them in the world (when I put the widget component in a blueprint actor), is dramatically lower than when I use add to viewport node to add the widget to the screen.
Is there any way that I can increase the quality of the widget when I get close to it in the world.
Thanks.
“In the Blueprint under my Widget component, I was using ‘Draw Size’ to shrink the displayed size of the widget. Because a 3d widget actually displays the result of a render-target, the Draw Size refers to size of the target the widget renders to. Setting this back to a high value, and then reducing the Scale under Transform fixed my issue.”