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3D Widget Interaction Component - Mouse interaction point Lags behind actual mouse when Character is Moving

I’m using the Widget Interaction component to allow my player to interact with 3D widgets in the world. It works great except for when the character is moving (such as riding an elevator). What happens is that the widget interaction component virtual mouse position (the red dot, as seen by enabling ‘debug’ in the WIC) is always lagging behind the actual mouse position, which (even at slow speed) can be way off where it should be. Then, as the elevator comes to a stop, it catches up and the virtual mouse converges with the actual mouse position again.

Is there any way to get the mouse interaction source to have no lag? Or is it referencing actual mouse position from a previous tick and that’s why it’s always behind?

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