3D-Widget in front of everything

Hi! so here’s the problem

I have a aim point that is a 3d widget,

if there’s a 3d object that is between camera and that aim point,

then it will get block by that object.

I’ve been searching for the right answer to this question

I know that if you deselect the option “Disable Depth Test”, it will show what I want in mind.

but so far as I know, that option only exsist when Material Domain is at Surface mode.

How should I do this when the Material Domain is at User Interface mode?

After all 3d widget use User Interface material

Have you tried an (unlit) Surface Material?