Hi! so here’s the problem
I have a aim point that is a 3d widget,
if there’s a 3d object that is between camera and that aim point,
then it will get block by that object.
I’ve been searching for the right answer to this question
I know that if you deselect the option “Disable Depth Test”, it will show what I want in mind.
but so far as I know, that option only exsist when Material Domain is at Surface mode.
How should I do this when the Material Domain is at User Interface mode?
After all 3d widget use User Interface material