3D Widget and transparency


there is a bug with 3D Widget and Transparency. The Widget is set up to blend mode transparent and I use a texture with alpha/opacity mask.

Then this will happen in front of glass. If I set the blend mode to opaque, everything works perfect.



Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/ materials that may be involved with this issue?

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Okay I found it. If you use “r.SeparateTranslucency=0” this problem will happen. It is part of the official vr setting recommendation by epic. So there is no bug.

I am happy to hear that you have resolved your issue, I will be converting your last comment to an answer. If this issue returns and you would like further help please feel free to reopen this issue with any additional information you may have.

Make it a great day

If someone still having similar issues you can try to fix it by setting Translucency Sort Priority in Rendering settings.