Is it possible for a ribbon emitter to wrap into a cylindrical shape? Basically I have a ribbon emitter trail that I would like to be more of a ‘tube’ than a flat ribbon. I assumed that would be to do with the material, but after an unsuccessful night of trial an error, I’m not sure it’s even possible.
Plan B: If that’s not possible, what’s the best way to deal with the hideous artifacts created by overlapping transparent sprites in a ribbon? Where they overlap (esp. on tightly curved segments) the translucency builds up and creates all these hideous, opaque triangles; can this be avoided?