Having some issues with 3D UMG widgets. Thisis the basics behind the system.
So this is a mockup of what i’m trying to create:
But I can’t get the background image to be at 50% transparency despite using Appearance>Color and opacity. It’s either 100% colored or 100% invisible. I’ve even tried importing the image with transparency applied in photoshop but i get the same result.
I’m also having trouble with the rendering quality of opacity on some image assets such as my selection highlight. The asset should have a flowing transparency gradient but only displays up to a certain opacity.
And finally i’m having some issues with overall quality, i’m often getting a jagged black border around multiple objects including images, buttons and text. All assets are clear in the widget editor but not when displayed in 3D space. You may also be able to notice it in other screenshots.
Any troubleshooting tips for these issues appreciated. ty.