But I can’t get the background image to be at 50% transparency despite using Appearance>Color and opacity. It’s either 100% colored or 100% invisible. I’ve even tried importing the image with transparency applied in photoshop but i get the same result.
I’m also having trouble with the rendering quality of opacity on some image assets such as my selection highlight. The asset should have a flowing transparency gradient but only displays up to a certain opacity.
And finally i’m having some issues with overall quality, i’m often getting a jagged black border around multiple objects including images, buttons and text. All assets are clear in the widget editor but not when displayed in 3D space. You may also be able to notice it in other screenshots.
Any troubleshooting tips for these issues appreciated. ty.
Thank you Tomster954! It was so confusing because it would blend masked by default so it appeared to have transparency working on some level, and I’d been spending tons of time messing with compression and import settings.
Instead of doing it via material - do it via Widget Component
You basically get the Widget Component → Get Owner(or parent, not sure) → Cast to your widget name - now you have reference to the widget itself, now with a code you basically change the alpha in the brush tint node of the widget reference you casted to
Put simpler:
You cast to the real widget reference (like said above), save it as variable and have access to the widgets components like images, buttons etc. and you can (and should) modify their variables like the Alpha to make it transparent