I spent time researching the best way to get 3d art in a GUI and saw two ways.
The cleaner of the two had an alpha issue that from what I could tell no one could work around and the author never responded, https://www.youtube.com/watch?v=6i3QQRhlBKI. Scene capture component does not have alpha by default, I don’t know why his did. Anyways, I moved on to using a green screen.
Render 3D objects in UMG Widget/HUD | EngineUnreal This worked but I’ve gotten a memory error crash capturing and rendering at 1920x500 and more importantly the keying of the asset leaves a really bad green stroke (see attached img).
If anyone has input or suggestions that’d be really helpful as I’m pretty out of options at this point. Thanks!
EDIT: The screen cap of the green outline is not comign through well, take my word for it, each pixel of green that was not keyed is bright green and looks terrible.
EDIT2: Sorry, this is the actual key method im following: http://anticto.com/steamrolls-3d-user-interface/