3D Stereoscopic Rendering

When saving out to a stereoscopic 3D view from the export panel, it renders out a horizotally “sqiushed” image. Instead of rendering a 1920x1080 image side by side (for a resulting image of 3840x1080), it puts both images side by side in a 1920x1080 image which makes the image out of whack. I’l resize the image in Photoshop to make it the proper aspect for viewing in 3D goggles, but it becomes pixelated because of the upsizing in the horizontal plane.

I’ve tried resetting the image size in TM to be 3820x1080, but it just makes a panorama styled aspect ratio and doesn’t fix the problem. How do I fix this in Twinmotion to render correctly?

Below is how it renders and the second image is how it should render. Any thoughts or solutions?