3D model quality question

Hi guys. i say first sorry for my bad english… i am turkish person.

i have question , i am post images.

in play;
http://i.hizliresim.com/d5lGDV.png

in skeleton;
http://i.hizliresim.com/Pq2rzN.png

Why in skeleton high quality , in play low quality ?

i change engine scalability setting in quality epic , thx for help.

It’s the lighting difference.

yes, as Maximum-Dev said the skeletal mesh quality is the same, but you have diferents lighting configurations.

Also it looks too small in the level compared to the objects in the background. You either need to scale the character up or scale the other meshes down(depending on whichever is in real life scale) to see the effect of volume lighting samples much better on dynamic objects.


In Turkish;

Karakter arka plandaki nesnelere oranla çok küçük görünüyor. O yüzden ya karakterin boyutunu arttırman ya da diğer objeleri küçültmen gerekiyor(hangisi gerçek boyutlara sahipse ona göre ayarlaman lazım) ki volume lighting samples dinamik nesnelerde daha belirgin olabilsin.