Super weird issue here. I have multiple Niagara FX spawning 3d objects for things like destructibles, and none of them will show the materials at runtime. Instead they just show the default gray world material. However, if I remove and reset the mesh in the emitter, it will work fine… until reopening the editor, at which point the problem is back again.
Note that I tried setting the material override, just as something to try, but same results.
The Niagara is super simple, just a typical burst. I’m out of ideas. Anyone have anything I can try? Thank you!