is there a way to mask an area using a cube/volume box and hide any meshes or polygons within that box
Ie, from a 3D room scan .obj file
perhaps with the possibility to exclude other desired meshes I wish to now place into that empty area ?
Imagine it was that easy, import scan of room, use “cloaking cubes” to hide the old couch or drapes, then replace them with new assets immune to those cloaking cubes
all of it ready for vr
Can it be this easy ?